public interface FXAction extends EventHandler<ActionEvent>
| Type | Property and Description |
|---|---|
ObjectProperty<KeyCombination> |
accelerator
The accelerator.
|
StringProperty |
displayName
The display name.
|
ReadOnlyBooleanProperty |
enabled
The enabled state of this Action.
|
ObjectProperty<GraphicFactory<Node>> |
graphicFactory
The
GraphicFactory. |
| Modifier and Type | Method and Description |
|---|---|
ObjectProperty<KeyCombination> |
acceleratorProperty()
The accelerator.
|
StringProperty |
displayNameProperty()
The display name.
|
ReadOnlyBooleanProperty |
enabledProperty()
The enabled state of this Action.
|
KeyCombination |
getAccelerator()
Gets the value of the property accelerator.
|
String |
getDisplayName()
Gets the value of the property displayName.
|
GraphicFactory<Node> |
getGraphicFactory()
Gets the value of the property graphicFactory.
|
ObjectProperty<GraphicFactory<Node>> |
graphicFactoryProperty()
The
GraphicFactory. |
boolean |
isEnabled()
Gets the value of the property enabled.
|
void |
setAccelerator(KeyCombination keyCombination)
Sets the value of the property accelerator.
|
void |
setDisplayName(String displayName)
Sets the value of the property displayName.
|
void |
setGraphicFactory(GraphicFactory<Node> graphicFactory)
Sets the value of the property graphicFactory.
|
handleStringProperty displayNameProperty
getDisplayName(),
setDisplayName(String)ObjectProperty<KeyCombination> acceleratorProperty
getAccelerator(),
setAccelerator(KeyCombination)ReadOnlyBooleanProperty enabledProperty
isEnabled()ObjectProperty<GraphicFactory<Node>> graphicFactoryProperty
GraphicFactory.String getDisplayName()
void setDisplayName(String displayName)
StringProperty displayNameProperty()
getDisplayName(),
setDisplayName(String)KeyCombination getAccelerator()
void setAccelerator(KeyCombination keyCombination)
ObjectProperty<KeyCombination> acceleratorProperty()
getAccelerator(),
setAccelerator(KeyCombination)boolean isEnabled()
ReadOnlyBooleanProperty enabledProperty()
isEnabled()GraphicFactory<Node> getGraphicFactory()
GraphicFactory.void setGraphicFactory(GraphicFactory<Node> graphicFactory)
GraphicFactory.ObjectProperty<GraphicFactory<Node>> graphicFactoryProperty()
GraphicFactory.Copyright © 2012–2018 Drombler. All rights reserved.